(function (ns) {
	var myPlane =ns.myPlane=Hilo.Class.create({
		Extends: Hilo.Sprite,
		constructor: function (properties) {
			myPlane.superclass.constructor.call(this, properties);
			// console.log(properties.asset);
			// this.addFrame(properties.asset);
		},
		init:function () {
            // this.myPlane.addFrame(this.asset.myPlaneAtlas.getSprite('myPlane'));
             console.log(this);
           // this.myPlane.play();
		}

	});
})(window.game)